![]() ![]() Terran units are generally fragile, control-intensive units with specialized purposes. ![]() For example, the first available protoss ground warrior (the " zealot") is twice as expensive as its Terran counterpart, and four times as expensive as its zerg counterpart, however, even 2 enemy units against one Zealot would side in favor of the Zealot. The primary protoss mindset is to use a smaller number of much more powerful units to tank an enemy. Protoss units are typically more powerful and durable, at the cost of being extremely expensive. ![]() As such, the player's choice of race is crucial, because each race requires a completely different playing style. The mechanics of this design contrast to StarCraft 's predecessor: Warcraft II: Tides of Darkness, which has two races with a nearly identical selection of units that differentiate only graphically.Įach race derives its unique game strategy though its respective unit philosophy. StarCraft is a strategy game based around 3 asymmetrical "races" ( protoss, terran, and zerg) designed to vary dramatically in play styles, but retain fair and balanced game play.
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